Sine Mora Games
HIGH You can't beat the feeling of imminent death suddenly giving way to absolute victory.
LOW Your friends don't like it when you curse the television so.
WTF Who's the wife when a bison fathers a wolverine?
LOW Your friends don't like it when you curse the television so.
WTF Who's the wife when a bison fathers a wolverine?
Some
Hungarian friends of mine once suggested that their bizarre mother
tongue might have roots in the languages of the Far East. "Really?" I
mused aloud, while secretly scoffing at such a ridiculous notion. I
might have continued to find that completely unreasonable if I had never
got my hands on the devilishly entertaining new shooter Sine Mora
.
From
the famous(ly) Japanese dev Grasshopper Manufacture and the now famous
Hungarian outfit Digital Reality, I was sure that these two countries
would have nothing to offer each other, but what do you know? The
delicious combination of excellent shooter mechanics and a bizarro,
beautiful fantasy world of gruff animal pilots is as tasty as a peanut
butter and jelly sandwich smoothie. Yes, Sine Mora is some serious gaming magic.
What
we have here is a wonderful re-invention of one of gaming's oldest and
most trustworthy styles—the shmup. Sine Mora is of the "bullet hell" variety,
and there's where its particular gameplay distinctions are made.
Instead of a number of "lives" to use or even a traditional health bar,
the anthropomorphic pilots of the game are tethered to a time mechanic.
Each stage must be completed in a certain amount of seconds. With each
enemy destroyed, more time is added to the clock. With each mistake,
seconds are taken away, until their ship is ultimately destroyed.
The
real draw of this mechanic is the player's special ability to speed up
their movement effectively slowing down time and letting them nimbly
maneuver through a sea of cannon fire. This Matrix-like trick is
pleasing to say the least, as certain death gives way to a panicked
ballet of survival that is equal parts terrifying and beautiful.
That's
not to say that this ability makes the game easy; far from it. The
difficulty in even the very first level of the "easy" story mode can
wallop one quite well if they don't concentrate. The difficulty subtly
ramps up from there, continually testing both the player's skill at
avoiding death and also their knowledge of just how big their vehicle's
hitbox is.
The
game's most exciting and frustrating moments come in the form of its
amazing bosses, something any shmup needs to ace to be considered
on-point, and truly, Sine Mora's bosses deliver.
Inspired
by anime legend Mahiro Maeda, the bosses of the game are beautifully
conceived, multi-appendaged creatures that demand precise movement and
copious patience thanks to the many different styles of bullet waves
they have to toss at the player. Frustration with the complex patterns
is ever-present, yet any curse-laden tantrums are balanced by the
exhilaration of destroying their myriad explodey segments.
As I mentioned before, Sine Mora takes
place in a vibrant and colorful "dieselpunk" world populated by
anthropomorphic heroes. The care in constructing the rich backstory and
characters comes through immediately—not only in the game's narration,
but also in the detailed visuals of the world.