Task 3:CHOOSE A GAME YOU DISLIKE AND ANALYSE ITS GAMEPLAY TYPE.




A Tale of Two Time Travelers

Final Fantasy XIII-2 Screenshot
HIGH The beautiful metropolis Academia.

LOW "To Be Continued..."

WTF Why is Noel wearing parachute pants?
At this point, there's nothing I can say about Final Fantasy XII that hasn't already been discussed at length by players far more knowledgeable about the series than I am. For me, it was linear, lifeless, and had a ridiculous story told with unlikeable characters. In fact, the game was awful to the point that I couldn't even finish it, which was a special insult considering the number of bad role-playing games I've been able to suffer through. (I'm looking at you, Dragon Age II) Above all else, the game showed that the way to save the Japanese role-playing game (JRPG) wasn't to suck out most of its content, leaving a crumpled shell in its place.
The biggest step taken by Square Enix to overcome the mistakes of FFXIII was to go back to the tried and true format of past titles in the franchise. For example, towns offering sidequests (a hallmark of the genre) return virtually unchanged, complete with people incapable of solving their own problems. I went through the entire game without doing a single one of these help-outs since I'm generally a critical path player, but although this template may be uninspired, it's at the very least reliable. The shift also makes Final Fantasy XIII-2's world feel more alive.